8 May 2020 Improved design with new views added on game screen. Fixed a crash on words loading screen. Updated code to support iOS 13+, Xcode 11+ and Swift 5+ versions.
6 August 2019 Improved Home Screen with new design of list view and improved background Colors. Improved design of the game panel and adjust buttons and text according to new devices. Improved design of “Great Job” screen Fixed Crashing issue from the application Upgraded to support the latest ios versions
29 January 2019 Words sorting Added functionality for revealing the first letter after watching a rewarded ad.
17 December 2017 Edited the 'shuffleLetters()' method in GameBoard.swift since characters is deprectaed in Swift 4 Removed ".characters" from the lines of code highlighted by the warnings that Xcode prints out while running the app
29 September 2017 Updated to Xcode 9, Swift 4, iOS 11 Set Swift 3 @objc Inference as Default in Build Settings Added a 1125x2436px png image (iPhone X launch image) into Images.xcassets -> LaunchImage image set Adjusted some views in the Storyboard, because of iPhone X layout Edited the 'func showBanner()' methods in order to display banner ads properly in iPhone X Unchecked the Runtime API Checking | Main Thread Checker in Edit Scheme -> Diagnostics, accordingly to this post: https://stackoverflow.com/a/44392584/3724800
Wordzy is a Universal Game Template where you have to unscramble 4, 6 and 9-letter words in a nice interface as a grid of buttons.
You can insert your words into a simple .plist file, start by inserting the 4-letter words, then the 6-letter ones and lastly the 9-letter ones.
If you get stuck on a word, you can ask for help to your friends on social networks, email, and SMS.
Wordzy is multi-language (English and Italian words and translations included for demo purposes), native XCode project, Swift language, Storyboard, Universal, super easy to customize.
I get a Code signing error in Xcode 8.x
That’s a bug of Xcode 8 with macOS Sierra, check this sample video to see how to fix it: https://youtu.be/z2LemT1_LqA
How to remove AdMob banner ads
Check this video out to see how to remove the code that shows AdMob banners: https://youtu.be/e-HQYnta2Jg
Keep in mind that you must repeat the shown steps for every .swift file that contains this line on the top:import GoogleMobileAds
What about free support for this template?
I can offer free support for bugs encountered in the original code.
Instead, if you’ve edited the code and messed something up with it, I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer.
Should I use the latest version of Xcode to edit this template?
Yes, I always update my apps to the latest version of the IDE.
Terms & Policy about Back4App
Users are bound to change the back4App keys and APP keys after purchasing the source code and all the related stuff from CUBYCODE. As CUBYCODE will reserve the rights to take some legal actions, if users continue to use company’s account of Back4App for their testing purposes.
- XCode 11.4+ project – Swift 4.5+ – 64bit
- Universal – Storyboard – iOS 13.5+
- AdMob banners
- Easily insert your words into a .plist file
- Ask for help to unscramble a word on installed social network apps, mail and SMS
- PDF User Guide included
- PSD graphics included
- Easy to customize, well commented code
- Apple Mac with its latest OS version installed
- The latest version of Xcode and some knowledge about its UI interface
- Photoshop or any other image editor software
- An Apple Developer account to submit apps to the App Store
- An AdMob account to generate your own banner UNIT ID